RTO - Guess The Plate



Guess The RTO Card Game
Design Brief: 

To educate people about the RTO Codes in the state of Gujarat and link them to their corresponding towns/cities.

User Research:

We chose an iterative approach where the premise of the interaction was established beforehand. A card game like a pictionary was to be made. Primary User research involved asking people about their knowledge of the various cities of Gujarat. 
The list involved 38 different codes. Right from GJ01 (Ahmedabad) to GJ38 (Bavla).

The research method employed likely involved surveys or interviews where participants were asked questions about their familiarity with various locations in Gujarat. By analyzing the responses, we got to know the common facts that people knew about the places. 
The research not only involved the people of local Gujarat but also people from outside. This helps to understand the most known facts. We included Four clues for the player to guess the place. 

The first clue being the toughest and the last clue being the easiest. The fourth clue being the fun part of the game, which is “Make Your Own Clue”, where if the player is unable to guess the place, they can explain the people in whichever way possible (just like Dumb Charades). 

The research involved two people at a time, where one would ask questions and interact with the user and the other one would note down the observations. 
Rationale of Final Product and its design goals: The final product aims to educate people about the places with the help of its geographical/ socio-cultural facts with the RTO codes. 

The three clues that we have, the first being the toughest, which asks the older name of place and the third one being the easiest, aims to educate the people about the places. The fourth one adds a fun element to the game where people add their own creative expression to say the places.
The Rationale of the Game

Design Goals:

Initially, we compiled a comprehensive list of RTO codes alongside their corresponding districts and cities. We brainstormed various concepts before settling on the idea of a card game. One idea involved integrating a map of Gujarat with the RTO codes, utilizing miniature cars to navigate and place them correctly. However, this approach seemed overly intricate and lacked the potential for sustained engagement and learning. Additionally, we encountered challenges in interpreting the game ourselves, raising doubts about its clarity for other users. We continuously explored ways to incorporate the map but found it overly complicated, leading us to ultimately remove it from consideration.

We chose a card size larger than UNO cards, yet still compact for single-card holding. This size ensures convenience while playing and handling one card at a time. The dimensions were determined to strike a balance between portability and usability.  
Observations During Initial Prototyping:

During the prototyping of a card game, several observations can be made to evaluate its effectiveness and potential for improvement. These observations typically revolve around gameplay mechanics, balance, player engagement, and overall enjoyment. 
As we tested out the card game prototype, we noticed a few important things. First, it seemed like beginners might have good recognition of the place with its RTO number.

Second, the part of the design that we wanted to decide and perfectly set to the RTO number was difficult to decide. We'll need to adjust things to make sure everyone has a fair chance. We also saw that players got really into the game during exciting moments.. But sometimes, the game got a bit boring during certain parts, so we might need to add more exciting elements to keep the fun going. Our main goal was to give the knowledge to the players and can remember the RTO number easily. Overall, the prototype has potential, but we'll need to make some changes to make sure it's enjoyable for everyone and easy to understand.
Initial Prototypes
User Manual 
Observations and User Feedback During Hi Fidelity Prototype:

During the high-fidelity prototype, we observed that visibility was an issue with our cards. Clues have to be properly visible for the players to read them out loud. The choice of the font also impacted the visibility of the text on the card. While on the display, the fonts might look readable but on paper, it is quite different. In one of the cards, we chose Berlin Sans FB as a font choice but it did not seem readable in print. Arial seemed to be a perfect choice, given its simplicity and readability.
Also, earlier cards had narrower sizes, they did not ‘feel’ right as reported by the people who held them. They felt that the wider cards, though were a little difficult to hold, gave them the feel of a typical highway milestone. 
Changes to be Implemented in Hi Fidelity Prototype:

During the testing, it was found that some elements of the card were better than others. We had to combine those elements to make an overall better card. The color yellow seemed to work well, partly because it resembled the highway milestone. This gives the game the look and feel that connects them to roads, vehicles, driving, etc. 
Learning Outcomes:

After our users played the game, we got to understand many biases that we had in our minds and were in our game. The first thing was regarding the clues. We had made the first clue the most difficult one but we stuck to one broad category. Older names of cities are kept as the most hard clue to crack. While this may seem a very trivial thing to remember, while it is, most people fail to recognize it. Since most people do not recognize it, the first clue was almost of no use in the game. We have to make sure that the clues while being hard, provoke curiosity in some people’s minds that they know this but are not completely sure if it is correct or not. This game of ours could be made better with a couple of proper feedback and iterations.
Our Team
RTO - Guess The Plate
Published:

RTO - Guess The Plate

This is an attempt to educate people about the RTO Codes in the state of Gujarat and link them to their corresponding towns/cities.

Published: